Fixed screenshake, fixed hitstop so it only affects the player and enemy nodes, added support for a landing during flinch in air animation. Refactored several poorly written classes, and fixed a bunch of other bugs. I took out the custom cancel because it was totally broken and made things too easy. I'm thinking about bring it back in a more balanced way, maybe allowing it to cancel/reset combos after the attack's required time is up. Enemy now causes hitstun (longer than the players) and screenshake when hitting the player. Sera has three different attacks now and is on her way to being a thorn in the player's side, but I still need to add more, especially some anti air ones. Thanks to the people on the yurijam discord, I chose to give Sera more scars rather than just one. Also, additional messy sketches with some more facial expressions. Character info: Name: Seraphina - Nobody actually calls her this, Sera for short. She takes her wife's last name, which I haven...