July 27th Update
The past few weeks were basically visual asset weeks. Most of the assets in the boss fight are complete. I'm still missing sfx, some bug fixes and an intro sequence. First screenshot is how things look inside godot with all the other screenshots taken inside blender. I swapped to a flat platform instead of my original idea which was to tear open a subway car but that proved to be complicated with issues involving collision, how the latching enemies will interact, etc, so I tossed that idea for a "maintenance" platform. The intro sequence will make use of the car though and it's another asset I get to toss in for variation, so no loss there. I also have one more planned obstacle for players that won't be too much to add in, I just haven't done it yet. how things look now.