June 11th update
I spent a little too long working on a shader for the hurtbox of the villi. But I'm going to put that aside for now and try to work on other stuff. I'm modifying the subway assets a bit because I want the player to beable to see through walls whichever angle they choose. I created a set of animations for the villi, so it's got all the attack/flinch, etc animations because the previous one was on a very prototype model. There's still some weirdness in the IK animation and I have to fix that.
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