Rhys n Iris after YuriJam 2023 submission

 There was a bit of a crunch unfortunately in order to get things in before the jam finished. Initially I wasn't going to do ending sketches, but then it turned into wanting people to connect to the characters more, so more writing got added and so did ending cgs. The ending cgs aren't really the quality of the sprites because I had to do 3 of them in 3 weeks and was burning out somewhat. I'm not really the fastest or most skilled 2d artist so that was rough. I thought that I had enough time with an entire extra year after last year but I think that there was a lot more work than I thought there was. I also wanted to polish stuff more, especially the vfx but just couldn't do it in time for the jam. I wanted to dig more into the writing too but once again, lack of time was the major problem.

When I first started this project a few years ago, I had some 3d modeling knowledge and programming but knew nothing about game development. I've learned a lot now, so I'm hoping future projects will be a lot faster.

I think I'll move onto another project for now, not because I don't like the idea of this game but I think its 1. too large of a scope and 2. not too popular an idea for an indie game because of the level of polish needed. Fortunately I have another (also yuri of course) idea for a game that should have a smaller scope and simpler controls. With the new project I hope I'll be able to work more on the writing and visuals and fortunately I think a lot of the work (including characters!) done in Rhys N Iris (renamed to Practice Round for the jam) will carry over. A lot of the code can be reused, especially the attack system, but the work on the enemy navigation and intelligence will be real useful as well. My plan is to keep on building a few systems I'll need for this new project into Rhys N Iris and I'll branch off from there once all the additions I want are implemented.

Comments

Popular posts from this blog

March 17 update

First Post

July 16 Update