May 26th Update

 I have been working on the model for the new enemy. I also ran into a new issue. Some friends tried playtesting ALAWT on their old mac laptops. It crashed a whole bunch of times, so I am working on a compatibility version using the OpenGL renderer. Luckily, I think it's mainly just a few lighting tweaks and I ended up removing shadows on it. I figured if someone's laptop doesn't even support Vulkan, it'll probably struggle with shadows. 

I'll probably update with a compatibility version/low end version soon. I noticed just removing shadows made it run at nearly 60fps on my budget laptop full screen, so it should be good for lower end devices as well, though I should probably make that an option in the Vulkan version as well. It's also really hard to notice the missing shadows simply because the maps are already filled with fog and darkness.

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