May 16th Update

 Added a new skill for Sera, a shield that gives invincibility for both her and Lea. However, the shield saps her health over time and Sera cannot move during shielding. However, Lea is allowed. This skill will basically be required during the boss fight.

I also refactored the pathfinding (again) and changed it to a more reliable way. The code is also a thousand times more readable because I fixed some encapsulation issues. In addition, there is more control over Sera's dashes now because of the refactoring. if you select a location behind an enemy that Sera needs to get to, she will dash. Using this method, you can have to dash back and forth all day. Dashes do less damage though, so it's really for repositioning purposes. But you can also group up enemies using this technique.

However, I also fixed an issue where the enemies used to just target one character (Lea). This allowed Sera to body block them and they had no idea how to deal with that. They do not do that now, they will attack Sera if she's in the way and if a nontargeted character attacks them, they will switch their attention over to her. So overall, they're more aggressive and harder to group up, but I am making a weapon for Lea that will help with that.

Sera still has a small issue where she should be changing her attention over to the next enemy close to her instead of forcing the player to have to manually select, but I will fix that soon.

Shielding, with the animation and the effect, the little tendrils grow upwards when activating, and dissolve when deactivated.

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