July 5th update
I have 3 basic customers for now. I haven't really figured out how I want to match their likes and dislikes. Will stuff that they like be tied to their physical appearance/type or it'll just be something they're talking about?
The current system is just a single personality such as Birdwatcher (likes birds, most types of plants, more tolerant of messiness) or High class (likes classy environments, dislikes mess - so birds/animals are a no as are the random messes that show up). Maybe I could introduce styles as a separate "personality" since some customers are clearly femme/butch/tomboy/in between. Hopefully I'll get some input from playtesters. At one point I'll implement a rng system where certain classes of customers will pick randomly from a set of models.
I also need to make a couple of different face styles as well as different body types - but that'll require a different base mesh, so for now it'll just be 3 simple customers so I can get a demo out. I still have to finish making some basic animations for them (intro walk in, idle, idle fidget, leave).
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(The redhead is temporarily using Morgan's front hairpiece since I need a break from hair modeling) |
Still have one more customer I'm working on, a butch with her design based on Corky from Bound, so more on the casual butch side. I have a whole bunch of suit models I made a long time back so there's still space for some more formal butches. I'm still messing with the hair. Probably need to work on some tattoos too.
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