March 31 Update - Optimizations


I added a script that would save all enemy positions and added interactable object support to my collider script (which was just looking for any object with Armature in the name and replacing it with the specific tscn file). I generalized how I was loading enemies as well. I took another dive into optimization and all I could find was it was almost all physics related. I'm already using Godot Jolt which gives a bit of improvement, and using spheres for enemy colliders. But the biggest factor was reducing the number physics steps per frame. I still have to test how this is going to affect the raycasts, but it was all move_and_slide's issue. 

I also started modeling the gatherer. My thought processes on this one was it wouldn't make any noise, aside from dragging its sack since it has no mouth and it has copious numbers of eyestalks since its purpose is to find food but not for itself.

in progress


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