March update

 


Added some outlines to stuff. I've added the skeleton of some gameplay. I worked on making Sera's jump better because it was too floaty. Added a ledge grab. I spent some time making a generalized object pool that can take any type of entity so that'll be real helpful for generating enemies/props/etc in random places. The game will probably comprise of a bunch of different minigames. Some will be a bit more actiony, others a bit more on the simulation side of things. Once I have one or two minigames - at this point I'm mostly just missing design and some assets, I'll put out a demo and get feedback early and that might change the focus of where this goes.

Comments

Popular posts from this blog

March 17 update

Dec 30 Update and Optimization exploration

March 1st Update