March 24 Update

 Was busy this week so not AS productive. But I managed to do some concept art of the gatherer, the first enemy in the game. I'll be working on that model next week. I fixed an issue with Lea's shooting attacks. Previously I was moving the projectile along a path but that was proving to be unreliable. I swapped to a raycast and moved my attack area to that point (which is honestly just a hacky reuse of the melee attackbox that Sera uses and is a relic of Practice Round. It's a lot more reliable now. 

Also, multiple other bug fixes were done. I polished up Sera's interact animation, now she can lift the door midway without restarting the anim all over again using animations in the animation tree. There's a way to do so with just the animplayer but you lose a lot of nice functionality from the tree. I haven't figured out a way to get the entire root motion from the beginning of the animation, but just being able to start halfway into the anim makes things look really polished. I'm also building out more of the first level, still have some bugs on the collider generator to work out.

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