Dec 17 update
I'm throwing together some prototype models from my older models to use for the next game. Sera gets to wear a full suit this time around.
I've done a few things to the current ver of Rhys N Iris in preparation for the new game. I think I'll implement everything first then start designing. There's a few things that would be useful for Rhys N Iris if I do end up going back to it, like inventory and interactable items. A few additions to enemies would help too like patrolling. I'm also planning mouse and controller options as well.
So far this week the interaction and object pickup system is being designed and implemented. Enemies can now be automatically added to a scene (before there was a lot of manual work involved). The projects been updated to Godot 4.2 - important since that one has a better particle system.
Like the attack system, I aim to make the new systems as modular and flexible as possible, mainly relying on data files for behavior. Once all these systems are implemented, I think I'll be able to really focus on making the game, and it should be faster to make one anyways. In general I'll be sticking with some sort of 3d action adventure type of game, but whether the combat is DMC-like or simpler, all the systems I've built should be usable regardless.
For future games I'm thinking some of them will be shorter and hopefully quicker to make. That would let me get more feedback early.
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