June 4 Update

 Got a bunch of nasty bugs fixed, started putting in a ton of graphical assets. Weapon steal is done, though my pickup system isn't quite there yet (doesn't spawn pickups in places randomly), and I want to add 2 special attacks to the boss when she's got her upgraded weapon. I'll start polishing things soon (fixing bad animations/particle fx/sfx, etc).

Going to move to a dialogue tool cause I don't like my own and don't feel like spending anymore time on creating one.

Here's how things look right now in the environment. I still want some larger structures in the background and need to replace the placeholder stage. Lost the water foam (depth texture seems to have disappeared in visual shaders and linear depth texture doesn't seem to do what I expect) on transfer to 4, so I have to rebuild that at some point.








Comments

Popular posts from this blog

March 17 update

First Post

July 16 Update