March 1st Update
I haven't been updating frequently but I have been making a lot of progress. Sera has a new set of animations that is easier for the player to track and time because they're much slower. Some more additions (and countless bug fixes) have been made to the ally system and I think it's almost done. Sera can now interact with objects if they're selected and can open doors - but not close them (this may change later). Since Sera moves much faster than Lea this can be used to the player's advantage. If either character dies it's a game over. Once again, one button for all Sera interactions. I hope that this'll make things easy to control. Its easier to aim with Lea now with accurate visual indicators of whether you've correctly aimed at an enemy or not. I'm still debating if an aim state is even necessary. In general, Lea's going to be slower and have much less health while Sera will be tanky and fast. But Lea will be the only one to have ranged and effect based weapons/tools. However, it will be impossible to rely entirely on either character's attacks to carry the player through the game.
Walls between the player and camera now properly disappear - though they need to be adjusted to be translucent later on. I'm starting to build out floor 1 and have some puzzles planned. I've modeled and textured more 3d models. Initially I had doors opening in a traditional way, but this was causing ridiculous numbers of problems with navigation for both allies and enemies so now they're changed to sliding doors. It's unfortunate but I don't think I have the time to polish swinging doors as just one person.
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