Apr 3 Update
Working on some necessary features for first boss (spontaneous enemy spawning). I am also revisiting Sera's health loss mechanic. I'm going to remove the health loss on basic attacks (though health loss will be bigger for certain things like the oneshot attacks, mainly because using those might help you avoid even heavier health loss.) I think it's a little too difficult to manage for some people whom I've seen die in the game because of Sera's health loss mechanic more than anything else.
I plan to introduce more enemies as a result, to sort of "overwhelm" the players into having to use Lea's limited ammo instead of just hanging back and letting Sera do all the work, although I guess if players are good at juking I'll allow it, may as well be a legit way to play. Later enemies will be faster to the point Lea cannot outrun them and they will specifically target Lea.
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