June 15th Update
Still making a few modular customer models. I'll probably just stick with 3 variants for now. At first I was going to figure out a navigation system for the customers, but I think this would take too much time since the layout is going to be constantly changing and I can't be rebaking the nav map every few seconds. The customers will probably just fade in for now.
I'm working on making it so that the player can place props where they want, but the props will influence how well they do on the minigame. Fixed up a whole host of bugs involving the item shop. There will be dancing birds!
I've also written some short ministories for ALAWT and will post them once I edit them a bit more, so that you can get more of a feeling for what Lea was thinking during some of the major story beats. I wanted to emphasize the horror feel in these. Ingame, ALAWT's horror is intentionally supposed to be light, I didn't want to scare off half my audience.
After this bar game I still want to go back to ALAWT.
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