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Showing posts from November, 2025

Nov 21 Update

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 I'm working on coloring in some of the subway assets, but also as a relaxation exercise from the exam failure I messed around with the lighting in ALAWT. I found a lot of the places were quite bland, which I don't think has to be true for a horror game, so I adjusted the saturation and contrast in the lighting. Since this is Lea's office which is a relatively safe spot I let it stay a warmer orange color. I ramped up the fog a bit so there's actually hidden corners. I was mainly looking at screenshots of Labrys and older screenshots of Practice Round and realized there were some really nice colorful screens there that I just kind of ... dropped in ALAWT, probably due to the horror aspect. I was thinking of desaturating it but I think I took it a step too far. I still stayed away from stuff like volumetric fog but I might have sdfgi in here. I'm still trying to aim for a game that can run on a sub 300 budget laptop...provided you're using AMD of course. I put th...

Nov 1 Update

 I'm working on fixing up a bunch of bugs in ALAWT and I've been working on the colored portraits. I'm actually managing to get it looking decent so I can post it soon. I've also been working on the blood particle effect so that should get in soon. Edit: Failed the exam by just one step so I guess ALAWT development is still going to be slow. I have to wait a month before I can take it again and I have to study more.