Posts

Showing posts from June, 2025

June 21st Update

 Got the ability for players to drop props on the floor working fully along with the item shop. I just need to have the game round wrap up and properly transition into story scenes, clean up the character sprites then I should have a demo available soon. I don't have any music, but I might throw in some free placeholder ones online for now just to get something out there. Players can also put their own music into a specific folder and the game will not only play it but sync to it with certain objects.

June 15th Update

 Still making a few modular customer models. I'll probably just stick with 3 variants for now. At first I was going to figure out a navigation system for the customers, but I think this would take too much time since the layout is going to be constantly changing and I can't be rebaking the nav map every few seconds. The customers will probably just fade in for now. I'm working on making it so that the player can place props where they want, but the props will influence how well they do on the minigame. Fixed up a whole host of bugs involving the item shop. There will be dancing birds! I've also written some short ministories for ALAWT and will post them once I edit them a bit more, so that you can get more of a feeling for what Lea was thinking during some of the major story beats. I wanted to emphasize the horror feel in these. Ingame, ALAWT's horror is intentionally supposed to be light, I didn't want to scare off half my audience.  After this bar game I still...

May 31st update

Image
 Morgan has a prototype model. I was planning to have her just be a background character running around doing barowner/bartender stuff. Rhys's cool aunt. Also a quick preview of something experimental I've been working on for the cutscenes instead of having dialogue being placed at the very bottom in a static box. Very rough right now: