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Showing posts from July, 2023

July 23 Update

 Mostly a ton of particle effects for hits and some sound effects. Some of them I'm not too pleased with, but I'll stick with them for now. It definitely makes a huge difference in terms of feedback. I made some small changes that would make the special launch work properly, and adjusted some animations on the boss.

July 16 Update

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 As usual, lots of stuff, but I forgot to update regularly. I added in all of the basic special attacks. I'm still missing a fair bit of sound effects and particle effects, but I added in the base ones needed to just tell what the boss is doing. I tried to keep the GUI near the player. So invincibility is an effect around the player/boss. Weapon swaps can be seen above the player's head. Only the HP is shown in the right corner. Fixed a bunch of annoying bugs, still have a few minor ones. Added in a new attack for Sera that hopefully challenges players in dodging. Still have one more attack I want to implement for Sera then I think the prototype boss fight design is set and I just need to polish. The die state is in for the player and the dialogue can now have effects on the environment. I was going to switch to a plugin but given that i'm already having some issues with the scatter plugin I'd rather use my own solution for now. I think I'll probably rework my dialo

July 2nd Update

 I'm trying to keep up with the weekly posts, but I just kinda forget. But I am making a lot of progress and I'll have a video very soon. The recent updates involve some tweaks to Sera so she can't be corner infinite comboed, generalizing the attack system so I don't have to put in a bunch of tedious (and error prone) entries - the combo system is much more flexible now and you pretty much have a continuation attack on every single attack - except for the ones that are combo enders. Those are purposely left slower (but more powerful). I've got a few more ideas for this combo system but that'll probably be after release of prototype. Fixed a few nasty bugs that only showed up after I generalized the attack system. Added another attack for Sera when she has her upgraded weapon - I think it helps challenge the player more and requires them to dodge it in a more complicated way than just dashing to the side or jumping. Sped up a few of the projectiles so you actuall