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Showing posts from November, 2022

Nov 27 Update

 Lots of animation work this week since I didn't have access to Godot. tweaked multiple animations on Sera and Rhys, added a third attack for Sera. I also have a new idea for an ability on Rhys which will hopefully help out players a little. I'm planning on looking at the camera next week, I have a few ideas I want to try.

Nov 13 Update

Fixed some annoying bugs, two were solved by simply moving to GodotPhysics from Bullet. Right now things feel solid like everything's working as it should be with the exception of the stupid camera. I still need to link certain attacks, especially dashes to all the attacks so that they can be used in a combo but that's fairly simple (but a little tedious so I've been putting it off). One thing I'm considering is also just having Sera toss some knives randomly. Right now she'll only toss it in attack state when the player is far away, but just having a few explosive mines scattered on the field should help with the difficulty increase. Rhys still needs a redo of a lot of her air attack animations, a load of particle effects/sound effects have to be made. I have disabled spear for now to focus solely on sword and gauntlet. I think where I'm at is a good place to pause adding attacks and functionality to Sera considering she's somewhat entertaining to fight now

Nov 6 Update - random attack experimentation

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 I added the ability for Sera to choose a random attack out of a category of attacks. This was great for her counterattacks. Its not so easy to bait her into an attack and get the timing exactly right when there's two different attacks with different openings. Also longer range attacks with wider horizontal range is really nice as well, just makes her challenging. She also has some extra medium range attacks and a different counter attack now for more annoyance. Also the block was slightly bugged earlier, now it fully works so she blocks all the time except during vulnerable windows. In addition, a successful dash counterattack results in a full combo on the player so she shreds hp quicker. In the video below you can see how the same trick (homing dash that gives a bit of invincibility that's broken against the dash counterattack) doesn't work the same since the window of vulnerability is at a different time. The homing dash has to be used a bit later so the player doesn