Sept 7th Update
There's been a lot added. The entire floor is pretty much populated with basic environment set pieces at this point, though I need to tweak the layout for gameplay purposes. Lots of bugs fixed, first "cutscene" written, though I have to draw a few things for it. Sera has a new ability now when Lea uses a certain weapon on an enemy. I've also composed a few tracks. Cutscene track is about 70% there, I figured it didn't need to be too long. The Gourmet also has a track, and I've also got one for the title screen. I'm still missing some ambience ones for the general area though. I've designed and modeled another enemy, but haven't textured or animated it yet.