March update

Added some outlines to stuff. I've added the skeleton of some gameplay. I worked on making Sera's jump better because it was too floaty. Added a ledge grab. I spent some time making a generalized object pool that can take any type of entity so that'll be real helpful for generating enemies/props/etc in random places. The game will probably comprise of a bunch of different minigames. Some will be a bit more actiony, others a bit more on the simulation side of things. Once I have one or two minigames - at this point I'm mostly just missing design and some assets, I'll put out a demo and get feedback early and that might change the focus of where this goes.