Posts

Nov 21 Update

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 I'm working on coloring in some of the subway assets. As a relaxation exercise from the exam failure, I messed around with the lighting in ALAWT. I found a lot of the places were quite bland, which I don't think has to be true for a horror game, so I adjusted the saturation and contrast in the lighting. Since this is Lea's office which is a relatively safe spot, I let it stay a warmer orange color. I ramped up the fog a bit so there's actually hidden corners. I was mainly looking at screenshots of Labrys and older screenshots of Practice Round and realized there were some really nice colorful screens there that I just kind of ... dropped in ALAWT, probably due to the horror aspect. I was thinking of desaturating it, but I think I took it a step too far. I still stayed away from stuff like volumetric fog and sdfgi. I'm still trying to aim for a game that can run on a sub 300 budget laptop...provided you're using AMD of course. I put the old one at the bottom to ...

Nov 1 Update

 I'm working on fixing up a bunch of bugs in ALAWT and I've been working on the colored portraits. I'm actually managing to get it looking decent so I can post it soon. I've also been working on the blood particle effect so that should get in soon. Edit: Failed the exam by just one step so I guess ALAWT development is still going to be slow. I have to wait a month before I can take it again and I have to study more.

Oct 19 update

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 I started working on the transport vehicle. This is actually my first time modeling a vehicle so while its not perfect I'm glad with how it turned out. I think its just big enough for the idea that I have, but it won't be too hard to make larger if I need that.

quick look at the next area in ALAWT

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 no textures yet. the area from area 7 to 6. tiny rhys for scale. still busy! exams in Nov, if I fail (likely, considering the reputation), I get a second chance in January, but basically 80% of my free time is studying now. I am feeling very energized about ALAWT which was not really true of the bar game. I already have plans for this connecting area and area 6. Update: Fixing a lot of bugs in ALAWT, I refactored some things in the bar game and they broke all the interactable objects. The key names for them were manually input into a field and all of those got deleted. So I'm having them pull from the object names instead. Not fun, but necessary.

Aug 30 Update

I'm still moving along but very slowly, I have to fix some bugs within the minigame as well as make more decorations/furniture sorts of things. I'm integrating a few suggestions that I got from people so I'm working on some animations that'll incorporate some of that. I've only been slow this year because I'm busy studying for an intensive cert. Things should go back to normal once I (hopefully) pass the exam.

Aug 2 Update

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Got all the portraits colored and a set of expressions for Morgan and Sera. They're not amazing but they'll do for now. I'm still learning how to do proper colorpicking. I just need to start putting in cutscenes and put in proper transitions between cutscenes and gameplay scenes and there should be a demo soon!

July 5th update

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 I have 3 basic customers for now. I haven't really figured out how I want to match their likes and dislikes. Will stuff that they like be tied to their physical appearance/type or it'll just be something they're talking about? The current system is just a single personality such as Birdwatcher (likes birds, most types of plants, more tolerant of messiness) or High class (likes classy environments, dislikes mess - so birds/animals are a no as are the random messes that show up). Maybe I could introduce styles as a separate "personality" since some customers are clearly femme/butch/tomboy/in between. Hopefully I'll get some input from playtesters. At one point I'll implement a rng system where certain classes of customers will pick randomly from a set of models.  I also need to make a couple of different face styles as well as different body types - but that'll require a different base mesh, so for now it'll just be 3 simple customers so I can get a...