July 5th update

I have 3 basic customers for now. I haven't really figured out how I want to match their likes and dislikes. Will stuff that they like be tied to their physical appearance/type or it'll just be something they're talking about? The current system is just a single personality such as Birdwatcher (likes birds, most types of plants, more tolerant of messiness) or High class (likes classy environments, dislikes mess - so birds/animals are a no as are the random messes that show up). Maybe I could introduce styles as a separate "personality" since some customers are clearly femme/butch/tomboy/in between. Hopefully I'll get some input from playtesters. At one point I'll implement a rng system where certain classes of customers will pick randomly from a set of models. I also need to make a couple of different face styles as well as different body types - but that'll require a different base mesh, so for now it'll just be 3 simple customers so I can get a...