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Showing posts from January, 2024

Jan 15 update

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 I added more to the enemy controllers so they can open doors and move around obstacles. There was an issue where they could attack through walls so I fixed that too. Also added an ally system, fixed up the key config in preparation for controller and mouse support. Other than that, these past two weeks was mainly doing model assets. This game will take place in an underground lab in a scifi environment. This time I came prepared and everything is carefully uv mapped to one texture for each room. I'm still trying to stick with the same artstyle, simplistic but slightly detailed and doesn't take me too long. I'm hoping things look appropriately grungy and used but not too run down. colors are pretty desaturated because this isn't nearly as lighthearted as the hack and slash. This time around I'll be making use of decals/detail textures to add further detail since many assets will be reused (and the table for example is tilebased and very modular, putting details on e