Godot 3.5 to 4 Conversion C#
I've started the process of converting my C# godot 3.5 proj to 4.0 since Godot just hit RC 1 for Godot 4. I decided it'd be worth it for the efficiency gains but I was also pleased to see the extremely simplified move and slide method as well as the grounded and constant velocity additions to the CharacterBody3D class. I figured given the amount of time it takes to bake a simple lightmap I should probably just upgrade to 4 first. I ran the auto converter which seems a tad buggy and changes a few things it shouldn't but it seems mostly ok. Major things to note are: Luckily I haven't really gotten far in actually making maps so all i have are prototype maps that would've been tossed out anyways. Most of the work has been on the characters, so rebuilding them should get me most of my progress back. I'll probably have to reanimate the particle effects, luckily I didn't have very many. On top of that my old file structure was a mess so this gives me a chance to r...