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Showing posts from October, 2022

Oct 29 Update

 I've got a few new ideas that I'm animating and going to code (though it shouldn't take too much new code to get going). Sera's going to get a few more mid range to long range attacks that have wider spread and will require the player to do different actions instead of just jumping at the right time with the knives (best way to avoid). I think a few different counter attacks would shake things up a bit too if she wasn't so predictable.  I really don't think I'll make it for yurijam this year but there's always next year, and I really want to make it polished on release of the demo. I'm still missing sound effects, music and writing, even if the gameplay feels more fun - and a whole laundry list of animations and particle effects that need improvement.

Oct 16 Update, Some environment stuff

Image
Just working on some environmental things. Spent way too long on some mangrove trees. Got a few other things I've modeled but not textured yet as well. Originally this arena was going to move, but I'm not sure how to handle the camera right now, so it'll be static. Fixed an issue where Rhys' dashes were bypassing Sera's block. Now she's working the way I want her to and is a pain in the ass because I'm bad at my own game. Also redid a few of Sera's animations because they were garbage, but that'll be in the next vid. I haven't gotten around to adding more attacks to Sera cause I really have to think about it. Ideally she needs more mid range so she isn't dashing all over the place so the player can actually use a targeting camera without getting dizzy. Some wide AOE attacks would be good too. Really need to work on a character shader as well. I'd need to do some custom normals for the face then a toon shader.