More Environment: Buildings and Scene Switching
I started working the protag's home, which is a repurposed castle tower that fell into the canyon a long time ago. I just thought it might be cool to do something instead of a simple shack or generic house. The tower took a couple days to do since just painting the tileable brick texture took an entire day due to painting each individual brick. I'm not planning to do a smooth transition between the internal building and outside environment in order to cut corners, so I'll just do scene switching. One thing that I've discovered with scene switching is static variables do not reset between scenes (this makes sense but its a rather obscure thing to keep track of), and that actually caused a few problems with my character controller the first time I tried it. I'll probably return to tweaking the combat system next week. There's still a whole bunch of animations that need to be made as well. internals, not fully lit yet, have to build outside env around it model in...