Jan 2nd update
I've gotten multiple features needed for the boss fight working. Made a turret with a locked angle constraint, polished how the hit effects work (they'll spawn on the model in the y location that you hit them in while rotated at the correct angle) instead of just a static location/rotation attached to the spine bone. Also, the platform moves properly. I'm still working on character portraits and adjusting all the lighting in the locations. This time around I'd also like to bake the lighting for optimization. I'm also working on some tooling to further streamline the Blender to Godot pipeline.