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Showing posts from January, 2026

Jan 22 update

 Got all the portraits done. I'm about 85% happy with them. They're not quite at the level I'd like them to be but that comes with more practice and time. I can always replace them later, but I'd rather have something halfway decent instead of the uncolored sketches in a square I had before. Got a whole bunch of prototype assets replaced. I'm still doing some more stuff to add grunge to the walls. Will go back to the tunnel boss soon, but I think I'll push up an update with all this new polished stuff after testing.

Jan 2nd update

 I've gotten multiple features needed for the boss fight working. Made a turret with a locked angle constraint, polished how the hit effects work (they'll spawn on the model in the y location that you hit them in while rotated at the correct angle) instead of just a static location/rotation attached to the spine bone. Also, the platform moves properly. I'm still working on character portraits and adjusting all the lighting in the locations. This time around I'd also like to bake the lighting for optimization. I'm also working on some tooling to further streamline the Blender to Godot pipeline.