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Showing posts from December, 2025

Dec 22 update

Image
  Adding a bit more to the background. Also adding grunge and stuff to floors and walls. Starting the coding process for the first boss fight, but going to leave that a gray box prototype for now to make sure the models are the right size. I plan to move the healthbar to be over Lea's head just like Sera's and make it a diff color with a slightly different design. I think that'll be less confusing and fit into the minimalist ui design. The framerate here is the game running at 1920x1080 on a Ryzen 5500u laptop processor no scaling. When scaled at 0.7 it's about 35 fps which is somewhat acceptable, but I'm definitely looking into baking the lighting at one point. Would love to hit 60fps at 1920x1080 on this low spec laptop, but that might not be reasonable. 

Dec 6 Update

 I am experimenting with IK since I'm going to need it for the boss fight. Also still working on the character portraits. Most bugs have been fixed, and I'm working on getting some new particle effects in because the old ones are bad and unfitting. I'm also considering changing Sera's design a little, I really liked her practice round outfit, but I guess that'll just be a future thing to consider. I'd also like to change the cutscenes into an animated comic esque thing or 3d animated.