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Showing posts from April, 2024

apr 28th update

 Gatherer prototype model is finished (no textures yet) rigged and animated. I fixed a few bugs here and there. I extended the dialogue system so that I can try something different this time around. Also started on a sketch for the first "cutscene" and continued building out the first level. I'm continuing to model more assets for the next entity and other rooms. Added in a manual occluder? of sorts where it hides stuff in rooms the characters are not actively in. This was done by using a raycast to detect if the character was in a specific area. In order to automatically generate the list of meshes that needs to be hidden, the point in area method from the physics direct space class was used to test if each mesh was within the area since not all meshes are attached to physics bodies.