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Showing posts from October, 2023

Oct 8 Update

 I finally got exports to work...on windows. Still missing Linux and Mac exports. I made some changes due to a friends feedback and added in a story difficulty - moving the old difficulty to challenge, removing most of Sera's invincibility, which should be a perfect level of difficulty for those not as familiar with action games. Added in a healthbar on Sera. Been trying to bake lightmaps for optimization but not sure if its even working or how lights interact with a baked mesh. Working on Rhys sprite now and Sera can actually smile now which is nice.