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Showing posts from September, 2023

Remaking the home level in Godot 4

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 I remade the home level in Godot 4 with some of the newer features. My new system actually let me use sdfgi. I hope to bake in the lighting for performance reasons once the lighting is set. I need to tweak some of the environment according to some feedback, but that'll be an iterative process, just like everything. Also updated Sera's sprite due to some feedback. In general there's been a good bit of work on tweaking values, adding particle effects, sound effects, tweaking the animations, and a few bug fixes.