Sept 21, not dead yet
Still working on various things, I added a block to Sera. I'm still reworking a whole bunch of the animations. In general things are getting polished slowly, though I've just been taking it a bit slower recently. One thing is the fight doesn't feel intense enough, so I'll be thinking of things to add so the player isn't just baiting the boss into counterattacks all day. The boss now goes into a combo if the counterattack hits so it makes her more dangerous if you do get hit by a counterattack. But she doesn't combo if she misses since that would leave her more vulnerable (not shown in the vid) Fixed a few bugs that came up as a result of the block as well. I'll be working on some more variety for attacks now, so she has a few choices.