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Showing posts from May, 2022

May 21 Update

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 I'm working on the prototype arena, which works as I hoped, and I'm working on the boss enemy. Not too much to say since I'm just in the weeds of tweaking everything. Lots of navigation tweaks and attack system tweaks on her. The basics of how she's moving is in, although there needs to be tweaks on the timing (not aggressive enough). Lots of animations to do as well. I'm working on tweaking vfx too, since a lot of it was lazily thrown together and a lot is also missing. It'll probably go through a lot of iterations. It took me a while before I was happy with 3d modeling and texturing so I figure it'll be the same for everything else I'm learning.