March Update
I've been busy with some personal stuff and without access to my usual computer, so that's the reason for the lack of updates recently. I've still been working on things, just slower than I was before. Spears gotten a set of air animations and I've changed up some of swords anims because the combo chain was too short before. Its still not done cause Sword4 - Sword5 needs something inbetween. The spear animations don't have particle effects yet, but I want to emphasize range for them. So far the differences between each weapon are, sword -medium range, medium damage, fastest, also lots of mobility. Fists, slightly slower, lowest range, hits hard, maybe there's some stun in the future. Spear, slowest, longest and widest range, med damage - and I'm thinking about how to really emphasize the range in the attacks. It would be important to have different enemies and enemy situations that would make the full use of each weapon. In general the attack system feels m...