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Showing posts from December, 2021

Dec 11 Update

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Just a bunch of random stuff this update Halberd now has a full set of on ground attack animations, still thinking about the air ones. Running and Idle now have separate animations based on each weapon. They're not great but they exist. I'll be iteratively improving them since I'm still learning how to animate. I am now working on more character designs. For now the characters may be placed in as sketches for placeholders rather than anything too finished. Gauntlet has tweaked particle effects and also particle effects for movement as well. There's still stuff to be done, for example the launch for gauntlet is supposed to toss a rock into the air as well.  I adjusted the look of the environment slightly so I have more shadows, before I think it was too bright. At the same time there's no shadows cast on the terrain by the walls of the canyon and I'm not sure why.   I've added some screen pause when hits connect but I think screen shaking will be needed for m